![]() ![]() In the Fire Emblem series, the first formal Sound Room was implemented in Fire Emblem: Thracia 776 however, it was technically predated by hidden Sound Test modes in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem Gaiden. As gaming developed, the sound test functionality largely evolved into a jukebox feature intended primarily, if not solely, as a reward for the player. Traditionally, as the name suggested, the purpose of a sound test was for developers to test whether a game's sound and music were correctly functioning, and for consumers to test the performance of the game's sound on their hardware, acting as a way to easily compare the output in different modes of sound. In video gaming, a sound room or sound test (Japanese: サウンドルーム sound room) is a function built in to a game to allow the player to play the game's music tracks or sound effects at their whim. Fire Emblem: Thracia 776 introduced the Sound Room to the series. ![]()
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